The Quest of the Avatar is forever, after all. |
My next destination was the Shrine of Humility. I'd been told it was on the northern side of a large isle in the southeast of Britannia, and that it lay on the same island as the Abyss. It was therefore with some trepidation that my band of five set a course for the Shrine, as we wondered if we might get a glimpse of what we might have to expect. Viewing gems showed a rough landscape indeed, and I blew the horn as we trekked over the mountains to the shrine to keep the demons away. The horn worked exactly as I was told it should, and I reached the shrine with no trouble, nor was I attacked on my way back to my ship after becoming enlightened in Humility.
Since I was sailing around anyway, and I wasn't too terribly far from the coordinates I'd been given by Jude, I went to go fish up the skull of Mondain from the depths of the sea. Surrounded by little eddies of volcanic activity, I was a little unsettled to have the thing in my inventory, the very skull of the evil wizard that caused so much trouble, directly or through his apprentice and/or progeny, in the past three games. I'll be glad to destroy this thing in the Abyss.
I intended to make my way to Moonglow afterward, but I forgot exactly where Verity Isle was, got turned around, and ended up closer to Britain than anywhere else. So I sailed back to the castle - catching sight of the settlement near Lock Lake through a gem on the way - and to my delight, I was ready for another level, as were Dupre and Shamino. I also spent some time exploring passages in the castle that I hadn't previously, with magic keys to unlock doors finally in my inventory, and I learned of the bell, book, and candle, and that I'd need to seek out those named Antos in the other keeps to find out where they were.
I don't know how comfortable I am carrying this thing. |
Anyway, after plying the townsfolk for information, I picked up the rune, learned the mantra, and set out for the Lycaeum to ask after the bell, book and candle as I was instructed. I was directed to search the library under T for the Book of Truth, and lo and behold, there it was! From there I blinked onto the island just north of me - since I'd taken the moongate rather than my ship - and after a bit more meditation, I was finally an eight-part avatar.
Still, that was only just the first step of my journey. With a lot of threads to follow up on still, I blinked back to Verity Isle - or tried to, at least, I had trouble aligning a bit, and ended up getting my entire party poisoned in the swamps in the process, and not enough reagents to heal it! Katrina ended up dying as a result of this - ONE STEP away from me mixing up the spell that would save her! It would be a while before I could revive her, although I did learn the mix for a resurrection spell in this session.
I still hadn't figured out where to find mandrake root and nightshade, though, so I asked around about that, along with a few other leads. Sir Simon and Lady Tessa told me where to find the mystic weapons and armor, and I learned where to find the Candle of Love and the Bell of Courage while poking about Empath Abbey and Serpent's Hold while gathering them. I learned where to find the two reagents not sold in stores, and spent some time collecting mandrake. All of my leads are starting to point toward the hidden city of wisdom off of Lock Lake now, though, so I think it's time to start plunging into the dungeons while I look for a way there. There's a veritable plethora of information waiting for me to discover, information that I need.
Armor in a very peaceful place. |
I may be an eight-part avatar now, but there's still a lot to do before I can venture into the Abyss. Time to track down some more clues!
I had a different experience regarding single characters in obscure, hard to locate positions.
ReplyDeleteI had to abandon my first Ultima IV character and start over as a shepherd because Katrina was hidden outside the moat of a ruined city.