|My stats, as I went into the final battle.|
|Ow! My brain!|
As for Ultima I's role in the larger story, coming off Akalabeth's prologue, Ultima I makes for a good first chapter, starting things out strong. We've established a main villain, and though it's not Mondain himself we find ourselves fighting against as the series goes on, we do feel the effects of the legacy he leaves behind at least through Ultima VI, and perhaps even beyond, depending on how one wants to interpret events. Whether it's his comrades or the remnants of his magic, Mondain's role in the events of the Ultima games resound through the series, and it's here that we first lay down what he's capable of. It makes for a fine opening to the tale of Ultima as a whole.
All in all, every time I play Ultima I, I find it to be an absorbing and enjoyable romp, and this time around was no exception. It's simple, but it works so well, and that's the beauty of it.
If only I could say the same for the next game... but that's for another post.