|As is traditional, my opening stats.|
Anyway, as I indicated in my intro post, I decided to make Aric a cleric this time around, which is turning out to be rather an odd choice, thematically - I mean, my main means of getting more food has been stealing it thus far, which is hardly a holy thing to do. And just what are clerical orders based around in Ultima II-era Sosaria? It's never established that there's any gods, at least not by this point. Ultima III's manuals shed some light there, but now? I'm stumped. And probably overthinking things again.
Once I had my stats and such in order (hey, that reminds me, what's with the other races in Sosaria, too? I can play as four, but I never really see anything except what appear to be humans, although I suppose it never specifies one way or another, just indicates class, and-- NO, stop that!), having opted to emphasize the physical stats at least a little, I was dropped into BC-era Canada, unarmed, unarmored, and waving a cross about. First order of business - equipment!
|Guess this is who the town's named for. Feel kinda sorry for him.|
|So close, and yet so far - stop taunting me like that!!|
I mostly kept to the BC years to fight, sneaking over via timegate to the AD years to visit Lord British for HP and Port Boniface to swipe food from the McDonall's (oy) ride-through, feeling somewhat guilty that I have to resort to it so often and cringing over knowing what other less-than-moral acts I'm going to have to commit by the time I've defeated Minax. I found sea serpents rather frustrating to deal with, as they'd keep running away after getting hit, and being sea-bound creatures and me being land-locked, I had no way to go after them, until I figured out their pathing and managed to lead them into little eddies where they had nowhere to go. I was vaguely amused by the point I caught two of them on either side of the Indian subcontinent, bouncing back and forth between them to trade hits on them.
|Okay... but it would help to know why...|
Eventually enemies stopped appearing on the main landmass of the BC years - I guess I hit a max enemy limit or something. I poked into Le Jester to whack the thief at the entrance, careful to keep him between me and the guards (man do guards hit hard!!), but still no luck. By this point I'd managed to blunder my way to level three, and a couple thousand hit points and food, so I felt I could explore a little more. Blundering my way through timegates, I whacked a thief in a time zone I had no idea where, and after the dust settled, I squealed - somehow I'd obtained not one, but two blue tassels - and a ship was on the horizon!
After taking it for myself, I sailed around cackling madly while firing cannons at everything in sight, and to my further delight, realized I'd ended up in the AD years - New San Antonio was sitting there calling my name. After hitting level four I made port in Australia to call it a day, ready to build up gold so I could boost my stats.
It's slow going, but now that I've got a ship? Things should be, pardon the obvious pun, closer to smooth sailing.
|Yo ho, yo ho, a pirate's life for me...|